Guidelines for MTBO
|Touch-Free PRO Longrange (TFP-LR)
|Touch-Free PRO Start (TFP-Start)
|Touch-Free PRO Longrange Finish or 2 Loops in the ground connected to ETS1 or ECB
|ECU or eScan
Before first starter
- All controls are turned on
- Touch-Free PRO Start unit (on start or 2 minutes before start depending on timing mode)
- Clock synced in all hardware (ETS1,ECB,ECU,eScan,eLink)
- Loops laid on finish-line. Use a test emiTag to verify that the electronic finish line is placed where you want it to be placed, else move the loops accordingly. You should test the finish-line-field on the right of the run-in, on the left of the run-in and in the middle of the run-in
After the event
- All controls are turned off
- Controls of type Touch-Free PRO Longrange (TFP-LR) should be used during events.
- On major events there should be two control units at each control
Turn on the controls
Controls must be switched on before the event by pressing the on/off switch for some seconds.
When the TFP is switched on, the led-diod on the control blinks fast for a couple of seconds
TFP-controls are active for 36 hours after being activated and is automatically turned off after that time. It's possible to extend the active time for a control by a short press on the on/off button. When doing this the control will blink fast for a couple of seconds and a new 36 hour period is started.
NOTE The active period of a TFP is NOT extended automatically when someone punches the control. It's 36 hours from being switched on independently of punches
Punching range with a TFP when standing still is 150cm, the range is reduced when punching in high speed.
Placing of controls
- TFP controls shall be placed clearly visible for the athlete.
- The control flag will be placed below the control units
- The control unit should be fastened vertically
- If two control units are used on a control there should be a minimum of 2 meter between the control units.
- The control units should be mounted 100-150 cm above the ground
WC, WOC and other major events: There shall always be at least 2 control units on each control with a minimum 2m between the control units
- Controls must be placed on flat ground or places where the speed is not too high since that will increase the risq of missed punches due to to high speed (as with all touch-free punching systems).
At the start a Touch-Free Start PRO unit should be used to clear the emiTag before the start.
If nominal start time is used, the start unit should be placed so that the athlete clears/zeroes their emiTag 2 minutes before the actual start time. This will also act as a check that the emiTag is working.
When the emiTag is held in the field of the Touch-Free start Pro it should blink to verify that the emiTag is working. The emiTag will stop blinking if being inside the punching field to long.
Measuring the actual start time
The actual start of the race can then be conducted in different ways
Nominal start time
Let the athlete start at their preallocated start time at the sound of beeps from a clock
Start gate (if 1/10th of seconds are required)
If timing requires 1/10 seconds precision, a start gate should be used to measure the exact start time of the competitior.
The start time should be measured with the same clock as the finish time. This can be done by connecting the start gate by two-wire to the start ports of the ETS1 used for the Finish Line
"Free" start time
If the athlete can start when they decide themselves or that the actual start time should be measured, it's possible to use a ETS1 at start with loops in the ground measuring the exact start time of the athlete. Passing that loop will also clear the emiTag once again, but a Touch-Free Start PRO should anyway be used before the start to test that the emiTag is working.
For small races and training a TFP-LR Finish unit can be used for finish the race. For all major events the finish should be constructed with loops in the ground connected to a ETS1 or ECB1 so that you can pass the finish line at full speed.
The punching code when two loops are used is 248, and 90 when only one loop is used
Finish line loops
There should be two loops in the ground connected to an ETS1 or ECB.
Place the eLine loops as shown on the illustration:
Place the loops on the ground and place a heavy rubber mat on top of the loops. If ground is soft it may be possible to dig the loops down in the ground
Make sure that the loops are stable and lie safely, so that they do not disconnect and cause damage! Place the loops in the run-in and run the cable to the finish booth (with the ECB1). Remember that the blue loop ALWAYS must be placed in front of the finishing line and the white loop ALWAYS must be placed behind the finishing line.
The blue eLine loop has a black plug which is to be connected to the black patch cable, and then to 'LOOP 1' port on the ECB1.
The white eLine loop has a colourless plug which is to be connected to the patch cable with a white shrink tube (or with a colourless plug) and then to the 'LOOP 2' port on the ECB1.
Security zone around finish line
Note that the signals from the eLine loops may have a range of several meters You should establish a ‘security zone’ of about 3,5 meters to the sides of the loops and about 5 meters parallel to the race direction to avoid errors with wrongly registered competitors passing in another track.
Loop indicators on ECB and ETS1
The LED’s marked 'LOOP 1' and 'LOOP 2' are green when the eLine loop is connected and functioning. A red light indicates that the eLine loop is disconnected or not functioning. An orange light indicates that the eLine loop was disconnected when the power was switched on, or that the connection has been broken, but is now OK. A blue light indicates that no connected antenna is needed.
This may be the case when you wish to use the ECB1 with only one eLine loop. In such cases you connect the eLine loop to 'LOOP 1', and the 'LOOP 2' LED will be blue.
At the competitions the skiers are using emiTag(s), strap the tag around the wrist and fasten it with safety pins.
For races broadcasted on TV, our recommendation is that each athlete carries two emiTags (on the same wrist) for redundancy. Note that if athletes are assigned two emiTags, they will not recognize only one of them blinking at a control (for example when punching very fast) and you will risk having to read and merge punches from both emiTags at the finish.
Punching is performed by holding the emiTag 0-100cm from the control for a short moment. The LED light in the emiTag will start flashing, and keeps flashing for 5 seconds after the punch.
NOTE! It is important to see this flashing, since this is the only feedback telling you that the punch is performed correctly!
When allowing the use of personal emiTags on WRE races, there should always be a possibilty to test the emiTag before starting. emiTags with a number lower than 3 731 640 must be replaced or battery must be replaced in 2020. For more information http://emit.no/en/product/emitag-timing-chip-157
If the battery voltage is lower than 2.95V the emiTag must be replaced before start
The readout is normally performed with an ECU or eScan connected to the timekeeping system for time, splittimes and punch verification
Note that readout equipment that are close to each other should operate with different codes. You can use codes 250,251,252 and 253 for reading out the chip.
If there are some errors with the punching. Raw data/splits from the emiTag can be printed with an eScan or MTR5
If the timekeeping system does not deliver splittimes an eScan or MTR5 can be used to give competitors splittimes immediately after the competition.